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For apps downloaded from the Mac App Store: In Launchpad, hold down an app’s icon until all the icons begin to jiggle, then click the app’s delete button. Open Finder and rename the local folder previously used by the existing OneDrive for work or schoolsync app (for example, OneDrive - Contoso.old). However, I’d strongly suggest plugging an Ethernet cable between your new Mac and the Time Capsule to migrate for speed’s sake. Speaking of which: Don’t use Wi-Fi. Files UWP Preview is the modern Files Explorer app you always wanted. The app is still in its early stages and some features have not been implemented, but the app is already packed with features such as fluent design, tabs, layout modes, and much more. Migrate the app to UWP using xamarin forms. Later on add MacOS app to it and use same xamarin forms PCL to run the app on MacOS. The original win forms app have two.ico images. One to show on top of the screen and another one as desktop icon. The win forms apps convert the image shown on windows to bitmap. I don't know the reason for this.
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Uwp Apps On Linux
If you have a Universal 8.1 app—whether it's targeting Windows 8.1, Windows Phone 8.1, or both—then you'll find that your source code and skills will port smoothly to Windows 10. With Windows 10, you can create a Universal Windows Platform (UWP) app, which is a single app package that your customers can install onto every kind of device. For more background on Windows 10, UWP apps, and the concepts of adaptive code and adaptive UI that we'll mention in this porting guide, see Guide to UWP apps.
While porting, you'll find that Windows 10 shares the majority of APIs with the previous platforms, as well as XAML markup, UI framework, and tooling, and you'll find it all reassuringly familiar. Just as before, you can still choose between C++, C#, and Visual Basic for the programming language to use along with the XAML UI framework. Your first steps in planning exactly what to do with your current app or apps will depend on the kinds of apps and projects you have. That's explained in the following sections.
If you have a Universal 8.1 app
A Universal 8.1 app is built from an 8.1 Universal App project. Let's say the project's name is AppName_81. It contains these sub-projects.
Often, an 8.1 Universal Windows app offers the same features—and does so using the same code and markup—in both its Windows 8.1 and Windows Phone 8.1 forms. An app like that is an ideal candidate for porting to a single Windows 10 app that targets the Universal device family (and that you can install onto the widest range of devices). You'll essentially port the contents of the Shared project and you'll need to use little or nothing from the other two projects because there'll be little or nothing in them.
Other times, the Windows 8.1 and/or the Windows Phone 8.1 form of the app contain unique features. Or they contain the same features but they implement those features using different techniques or different technology. With an app like that, you can choose to port it to a single app that targets the Universal device family (in which case you will want the app to adapt itself to different devices), or you can choose to port it as more than one app, perhaps one targeting the Desktop device family and another targeting the Mobile device family. The nature of the Universal 8.1 app will determine which of these options is best for your case.
If you have a Windows 8.1 appMigrate Uwp App To Mac Download
Port the project to an app targeting the Universal or the Desktop device family. If you choose the Universal device family, and your app calls APIs that are implemented only in the Desktop device family, then you can guard those calls with adaptive code.
If you have a Windows Phone 8.1 app
Port the project to an app targeting the Universal or the Mobile device family. If you choose the Universal device family, and your app calls APIs that are implemented only in the Mobile device family, then you can guard those calls with adaptive code.
Uwp Get Mac AddressAdapting your app to multiple form factors
The option you choose from the previous sections will determine the range of devices that your app or apps will run on, and that may well be a very wide range of devices. Even limiting your app to the Mobile device family still leaves you with a wide range of screen sizes to support. So, if your app will be running on form factors that it didn't formerly support, then test your UI on those form factors and make any change necessary, so that your UI adapts appropriately on each. You can think of this is a post-porting task, or a porting stretch-goal, and there are some examples of it in practice in the Bookstore2 and QuizGame case studies.
Approaching porting layer-by-layerUwp App Service
When porting a Universal 8.1 app to the model for UWP apps, virtually all of your knowledge and experience will transfer, as will most of your source code and markup and the software patterns you use.
Before or during the porting, consider whether your app could be improved by refactoring it so that code with a similar purpose is gathered together in layers and not scattered arbitrarily. Factoring your app into layers like those described above makes it easier for you to make your app correct, to test it, and then subsequently to read and maintain it. You can make functionality more reusable by following the Model-View-ViewModel (MVVM) pattern. This pattern keeps the data, business, and UI parts of your app separate from one another. Even within the UI it can keep state and behavior separate, and separately testable, from the visuals. With MVVM, you can write your data and business logic once and use it on all devices no matter the UI. It's likely that you'll be able to re-use much of the view model and view parts across devices, too.
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